臺灣科技大學網路學習研究中心

e-Learning Research Center, NTUST

中心簡介

一、 設立目標

近年來,台科大在網路學習相關研究蓬勃發展,台科大擁有教育、心理、科技、設計等相關領域的優良師資,非常適合發展網路學習研究,本中心的成立期望可以整合相關研究人才,期使台科大成為全球數位學習研究領域首屈一指的搖籃,尤其近年的重點在於進行網路學習互動性的研究,包含行動學習 與 遊戲式學習,這兩者的研究表現與產學表現皆具備有國際影響力。

二、 核心價值

網路學習是近十年來教育研究與實務的重要趨勢之一。本中心將以網路學習環境的互動性(interactivity)為研究主軸。互動性是網路學習成功與否的重要關鍵。在網路學習環境裡,互動性包含非常多元的面向,包含人機互動、同儕互動、師生互動。這些互動,包含了諸多學習理論與概念,例如:注意力、認知歷程、問題解決、社會互動等。本中心將試圖由不同理論角度、不同層面深入探討網路學習互動性的相關研究議題。其中,在互動性的實證領域上,本研究中心的特色為行動與無所不在學習與遊戲式/遊戲化學習兩個核心主軸。藉由學術卓越發表、產學合作、教育遊戲商品化、大規模教育現場推廣與輔導、國際合作等,期許台科大成為本主題的國際級研究重鎮


Introduction of the Center


I. Establishment Objectives

In recent years, NTUST has flourished in research related to e-learning. NTUST has excellent faculty in education, psychology, technology, design, and other related fields, which is very suitable for the development of e-learning research. The establishment of the Center is expected to integrate relevant research talents and make NTUST the leading cradle of digital learning research in Taiwan, especially in recent years, the Center focuses on interactive research on e-learning, including mobile learning and game-based learning, both of which have international impact in terms of research performance and industry-academia collaboration.


II. Core Values

E-learning is one of the most important trends in educational research and practice in the last decade. The Center will focus on the interactivity of the e-learning environment as the main axis of research. Interactivity is an important key to the success of e-learning. In an e-learning environment, interactivity includes a wide range of aspects, including human-computer interaction, peer interaction, and teacher-student interaction. These interactions encompass many learning theories and concepts, such as attention, cognitive processes, problem solving, and social interactions. The Center will attempt to explore the research issues related to the interactivity of e-learning from different theoretical perspectives and at different levels. In the field of empirical evidence on interactivity, the Center features two core axes: mobile learning and gamification/game-based learning. Through academic excellence, industry-academia cooperation, commercialization of educational games, large-scale educational field promotion and counseling, and international cooperation, NTUST is expected to become an international research center for this topic.