Cocos2d is the BEST open source 2D iPhone game engine, so far I heard.
1 CGSize s = [[Director sharedDirector] winSize]; 2 3 Label* label = [Label labelWithString:[self title] fontName:@"Arial" fontSize:32]; 4 [self addChild: label z:1]; 5 [label setPosition: ccp(s.width/2, s.height-50)]; 6 7 MenuItemImage *item1 = [MenuItemImage itemFromNormalImage:@"b1.png" selectedImage:@"b2.png" target:self selector:@selector(backCallback:)]; 8 MenuItemImage *item2 = [MenuItemImage itemFromNormalImage:@"r1.png" selectedImage:@"r2.png" target:self selector:@selector(restartCallback:)]; 9 MenuItemImage *item3 = [MenuItemImage itemFromNormalImage:@"f1.png" selectedImage:@"f2.png" target:self selector:@selector(nextCallback:)]; 10 11 Menu *menu = [Menu menuWithItems:item1, item2, item3, nil]; 12 13 menu.position = CGPointZero; 14 item1.position = ccp( s.width/2 - 100,30); 15 item2.position = ccp( s.width/2, 30); 16 item3.position = ccp( s.width/2 + 100,30); 17 [self addChild: menu z:1];
1 Sprite *clouds; 2 3 clouds = [Sprite spriteWithTexture:tex]; 4 [clouds setScale:1.3f]; 5 6 [clouds setPosition:cpp(0, 0)];
1 - (BOOL)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event 2 { 3 UITouch *touch = [touches anyObject]; 4 CGPoint touchLocation = [touch locationInView: [touch view]]; 5 6 touchLocation = [[Director sharedDirector] convertCoordinate: touchLocation]; 7 CGPoint location = ccp(touchLocation.x, touchLocation.y); 8 9 ... 10 }
1 BitmapFontAtlas *label = [BitmapFontAtlas bitmapFontAtlasWithString:@"Bitmap Font Atlas" fntFile:@"bitmapFontTest.fnt"]; 2 [self addChild:label]; 3 4 CGSize s = [[Director sharedDirector] winSize]; 5 6 label.position = ccp(s.width/2, s.height/2); 7 label.anchorPoint = ccp(0.5f, 0.5f); 8 9 AtlasSprite *BChar = (AtlasSprite*) [label getChildByTag:0]; 10 11 id scale = [ScaleBy actionWithDuration:2 scale:1.5f]; 12 id scale_back = [scale reverse]; 13 id scale_seq = [Sequence actions:scale, scale_back,nil]; 14 id scale_4ever = [RepeatForever actionWithAction:scale_seq]; 15 16 [BChar runAction:scale_4ever];
1 AtlasSpriteManager *mgr = [AtlasSpriteManager spriteManagerWithFile:@"grossini_dance_atlas.png" capacity:50]; 2 [self addChild:mgr z:0 tag:kTagSpriteManager]; 3 4 AtlasSprite *sprite = [AtlasSprite spriteWithRect:CGRectMake(0, 0, 85, 121) spriteManager: mgr]; 5 6 AtlasAnimation *animation = [AtlasAnimation animationWithName:@"dance" delay:0.2f]; 7 for(int i=0;i<14;i++) { 8 int x= i % 5; 9 int y= i / 5; 10 [animation addFrameWithRect: CGRectMake(x*85, y*121, 85, 121) ]; 11 12 } 13 14 [mgr addChild:sprite]; 15 16 CGSize s = [[Director sharedDirector] winSize]; 17 sprite.position = ccp( s.width /2, s.height/2); 18 19 id action = [Animate actionWithAnimation: animation]; 20 21 sprite.scale = 0.5f; 22 23 [sprite runAction:action]; 457 [mgr runAction:[OrbitCamera actionWithDuration:10 radius: 1 deltaRadius:0 angleZ:0 deltaAngleZ:360 angleX:0 deltaAngleX:0]]; |