Dear Colleagues,
It is a pleasure to announce the next IIS Colloquium, Thursday March 12th at 4pm in FIT 405. Ryan Baker and Mercedes Rodrigo from CMU will be giving talks on learning technologies, specifically on gaming the system and the longitudinal role of affect in learning. Bios and abstracts are below. These two 45 minutes back to back talks will be held in 405 FIT. This is a special event that could only be scheduled during spring break. I hope that you will be able to join us. Looking forward, Andrew -- Andrew Olney, Ph.D. Associate Director Institute for Intelligent Systems The University of Memphis 365 Innovation Drive Memphis, TN 38152 Title: Towards Understanding Why Students "Game the System" Within Educational Technology ------------------------ Abstract: Students use educational software in a considerable variety of ways. In this talk, I will present research towards understanding what factors lead students to engage in specific behaviors that result in poorer learning, focusing on students' choices to "game the system", attempting to succeed in a learning environment by exploiting properties of the system rather than by learning the material and trying to use that knowledge to answer correctly. I will discuss the relationships between gaming the system and students' affect, and how small-scale differences in the design of educational software can impact whether a student chooses to game the system. I will also discuss our work to develop automated detectors of gaming behavior that have served as the basis for the development of automated responses to gaming behavior. ------------------------- Bio Dr. Ryan Shaun Joazeiro de Baker (http://www.cs.cmu.edu/~rsbaker/) is a Post-Doctoral Fellow at the Pittsburgh Science of Learning Center and the Human-Computer Interaction Institute, at Carnegie Mellon University. He is also the Technical Director of the Pittsburgh Science of Learning Center DataShop (https://pslcdatashop.web.cmu.edu/about/), the world's largest public repository for data on the interaction between students and educational software. He is the Associate Editor of the Journal of Educational Data Mining, and was the Program Chair (along with WPI's Joseph Beck) of the First International Conference on Educational Data Mining. He develops and uses methods for mining the data that comes out of the interactions between students and educational software, in order to better understand how students respond to educational software, and how these responses impact their learning. He studies these issues within intelligent tutors and educational games. He used machine learning and quantitative field observation to develop the first automated detectors of gaming the system and off-task behavior within educational software. ---------------------------------------------------- Dynamics of Novice Programmer Affect and Behavior Ma. Mercedes T. Rodrigo Associate Professor Department of Information Systems and Computer Science Incoming Director of International Programs Ateneo de Manila University We study novice programmer affect and behaviors within the first nine weeks of a CS1 programming course. We determine whether these affective states and behaviors vary significantly over time. If so, can these variations be indicative of curricular bottlenecks? We determine whether any of these affective states or behaviors are predictive of achievement. Finally, we determine whether any of these constructs can be automatically detected. To these ends, we used a combination of human observation, midterm test scores, and logs of student interactions with the compiler within an Integrated Development Environment (IDE). We found that confusion, boredom and engagement in IDE-related on-task conversation are associated with lower achievement. We found that a student’s midterm score can be tractably predicted with simple measures such as the student’s average number of errors, number of pairs of compilations in error, number pairs of compilations with the same error, pairs of compilations with the same edit location and pairs of compilations with the same error location. This creates the potential to respond to evidence that a student is at-risk for poor performance before they have even completed a programming assignment. We also found that student frustration can be predicted after five lab periods based on consecutive pairs of compilations with the same edit location, consecutive pairs of compilations with the same error, average time between compilations, and total errors. Ma. Mercedes (Didith) T. Rodrigo is an Associate Professor and former Chair of the Ateneo de Manila University’s Department of Information Systems and Computer Science in the Philippines. She is also the University’s incoming Director of International Programs. Her background is in computer science and educational technology. She teaches subjects on programming, instructional software design, learning theory, and HCI. She has managed or assisted with multimedia educational software development projects for the Ateneo as well as for the Philippines public school system. Over the last two years, she received grants in excess of 2.5 million pesos to support her research on affect, behavior, and learning among undergraduate novice programmers as well as grade school and high school students. Didith is a visiting fellow on a Fulbright Senior Research Scholarship visiting with the PSLC from October 2008 to the end of March 2009. |