AIMSThe
aim of the course is to develop the skills necessary to explore, think
about, and design intelligently responsive kinetic objects and systems
and spaces. The primary goal of the course is to expose students to
innovative way of thinking about design in terms of adaptability with
respect to both contextual systems and building programming. The idea
is to create spaces and objects that can physically re-configure
themselve to meet changing needs. The central issues explored are human
and environmental interaction, embedded computational infrastructures,
physical control mechanisms and the processes that architects and
designers can use in creating and demonstrating of such systems. Within
the framework of this course, design processes and methodologies will
be developed so that students will have the practical confidence to
explore such systems in future design explorations.
本次工作坊針對智慧型與具備自動反應能力的動力物件、系統和空間,試圖培養學生探索、思考與設計此類系統的基本能力。工作坊目標是讓學生充分熟悉可適應於「情境系統」與「構築計畫」的創新設計想法,並創造出可根據變因自行調適變化的空間與物件。我們期望探索的是建築師與設計者在設計此類系統時,可能使用到的工具與方法,包括:人與環境互動方式、內嵌式運算架構、物理控制機制、以及流程。按本工作坊的規劃,我們會逐步建構設計流程與方法,培養學員在實務操作上的能力,為之後的設計探索過程做準備。
INDICATIVE CONTENTIntelligent
kinetic systems arise from the convergence of three key elements:
kinetic engineering, embedded computation and adaptable architecture.
At the intersection of these areas exists an unexplored area of
interactive environments tuned to address today’s dynamic, flexible and
constantly changing needs and desires. The course will address kinetic
function as a technological design strategy for building types and
objects that are efficient in form, and inherently flexible with
respect to various contexts and a diversity of purposes. The course
will provide both theoretical and practical foundations in the
technological tools necessary for the physical modelling of systems
that can demonstrate responsive behaviours. The following topics will
be covered:
「智慧化動力系統」結合了三項關鍵元素:動力工程、內嵌式運算與可適性建築。三者之間共同存在一個尚未被探索的互動環境,這種環境卻反應了今日動態、彈性而急遽變化的需求與渴望。本工作坊在建構空間與物件時,強調以動力機能為技術上的設計策略,以塑造形體效能、與可適應於各種狀況的彈性。本工作坊將針對採用的工具,提供理論與實務課程,作為建構有自主反應行為的實體系統模型之基礎。工作坊將介紹以下主題:
- Introduction to KDG (Kinetic Design Group) ideology
- Contextual situations for the application of Intelligent Kinetic Systems
- Basic mechanical and technological principles of kinetic design.
- Introduction to basic behavioural patterns based on environment adaptation.
- Hands-on introductory robotics for connecting sensors and motors to kinetic structures to prototype behaviours
Workshop
- Conceptual designing
- Hands-on physical model fabrication.
- Mechanical Designing
- Introduction to BasicStamp: hands-on electronics - connecting sensors and motors to kinetic structures
- Introduction to BasicStamp: using simple programming commands to control behaviours of mechanical structures
- Prototyping
TEACHING METHODOLOGY The
course is project based and centers on a series of two main design
exercises successively building upon each other and culminating in the
construction of working physical models of intelligent kinetic systems.
There will be lectures to provide theoretical understandings, tutorials
on effectiveness of design solutions, and hands-on workshop to help
accumulate practical prototyping experiences. |
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